AI DEV RADAR

Visual Studio Code 1.141 (Insiders)
Learn what is new in Visual Studio Code 1.141 (Insiders). Read the full article
How I taught an AI Engineering Manager to run my coding workflow
A few weeks ago, I wrote about what I wish I knew when I started vibe coding (here). Since then, I’ve gotten questions about how I’m using an AI Engineering Manager to help build Plate It. Tldr; My AI manager turns feature requests into tickets, plans sprints, and manages coding agents. I still own
I'm making a Bubble Trouble inspired frog game with Claude
This is FrogPop, my first Unity game. You play as a frog and pop bouncing bubbles with your tongue. The larger ones split into smaller ones, and you pick up bugs and relics that change how you fight. I shared the snail shop here last time. This clip gives a broader look at the game, including some p
Two of my own Pro accounts on the same PC: any real-world risk?
Hi all, genuine question. I use Claude Code on my PC with a Pro subscription. When I hit my usage limit, I'm thinking of logging into a second Pro account (also mine, paid by me) on the same machine to keep working. I read the Consumer Terms and couldn't find anything that explicitly prohibi
A video of Claude animating different art styles inspired me, so I had Claude build a full app that turns any photo into a mosaic you can actually make
I watched a video where Claude made animations in a bunch of different styles, and one of them was a mosaic. I couldn't stop thinking about it: why stop at an animation? Why not turn any photo into a mosaic you can actually build with your hands? So I gave Claude Code that idea, and about a day
Atlassian and OpenAI expand partnership to turn enterprise knowledge into action
Atlassian and OpenAI are expanding their partnership to connect frontier models with enterprise knowledge and help teams plan, build, and deliver work.
I used Claude Code to turn a 1989 DOS game I played as a kid into a relativity sim
Sorry, reposted from earlier because the video wasn't working. Play it: gravwars.com (free, no account, phone or computer) Gravity Wars is a two-player artillery game in curved spacetime. You take turns firing missiles past planets, stars and black holes, and gravity bends every shot. It started
"I'm just a meat proxy hitting 'Enter' for Claude"
I hear this a lot lately, but let's discuss about what that "Enter" button actually represents. If that code breaks the system, leaks user data, or violates compliance, Anthropic isn't going to jail. You are! You aren't just an automated clicker, you are the final who decides t

Scrimshaw Jukebox
Tool: Scrimshaw Jukebox I wanted to see if Claude Opus 5.5 could compose music, so I tried this: I want you to write some computer game music for me. First design simple text based format for the music and build an artifact that can play it out loud - include some example tracks in that artifact I a
I gave the 9 most popular Claude Code skills a sugar pill. 2 beat it, 1 did worse than the pill.
Cost with each skill vs its same-length placebo (95% CI). Below 1 = the skill is cheaper. planning-with-files is \"worse\" on pass rate: 80% vs 100%. A skill is just text that lands in Claude's context. Extra text on its own can change how the agent works, so "skill vs